The administration of your FiveM roleplay server in one place: items, economy, vehicles, factions, jobs and the entire map are built in the admin panel — not in code.
The panel ships with an MCP interface so you can hand this work to your AI: connect Claude, ChatGPT or Antigravity, say what you have in mind, confirm the suggestions — and a playable server is up in no time.
18+. Sign-in runs through Discord OAuth — data is transmitted to Discord in the process (Privacy).
After signing in you download the package in the portal. Start it on your FiveM server and its console will show you a link to connect it.
Every one of these areas is created, changed and fine-tuned in the admin panel — in the browser or as an overlay in the running game. Changes take effect without a server restart and without a line of Lua.
Inventory, item types, crafting recipes, buying and selling shops, delivery jobs, farming and mining areas, plantable seeds, banking, invoices and storage.
Dealers and prices, garages, tuning, paint jobs, licence plates and registration, vehicle kits, lockpicking, towing and vehicle routes.
Groups with their own permissions, gangs, gang wars over zones, heists, door locks with access rights and a case file system for the authorities.
Map editor with entities and actions, interiors (IPLs), teleporters, time and weather control, blackouts, fire, zombie and hazard zones, particle and post-FX effects.
Character creation, clothing and tattoos, emotes and animations, phone with chat, documents and licences, driving school, tutorial, achievements, emergency call and first aid system.
In-game admin menu, player search, bank and garage inspection, support tickets, suspicious transactions, anti-cheat with autoban, news, reward rules and server settings.
RPFX speaks the Model Context Protocol — the open standard AI clients use to operate external systems. You connect Claude, ChatGPT, Antigravity or any other MCP-capable client to your panel and describe what should happen on your server. The AI reads the current state, plans the change and presents it to you. Instead of working through hundreds of forms, all you decide is: fits or does not fit.
Example flow; the tool names shown are real.
You do not have to come up with any of this: RPFX ships the workflows including their order — which existing data is read first, what is built on top of it, what is put in front of you for confirmation at the end.
Items, recipes, drop-off point and prices — in the right order and without duplicates.
Group, permissions, doors, storage and exclusive crafting — built on top of each other in the order the framework requires.
Broken locations, items without descriptions, empty recipes, gaps in the tutorial numbering — sorted by what players notice first.
The range checked against the usual prices, outliers named — with a reference figure, not by gut feeling.
Find items without a description and fill them in one batch instead of clicking through the list one by one.
Who is online, how the economy is doing, which groups exist — in ten lines, using nothing but figures from the system.
Server management grants MCP access per person, individually — never through a group.
Via OAuth in the browser connector or via token in the local client configuration. Ready-made snippets to copy included.
Describe, review, confirm. Without MCP access the panel works exactly as before — going through an AI is an option, not a requirement.
How the protocol works, what the catalogue covers and how connecting goes: MCP server: AI access
RPFX brings its own game logic and connects to a central administration. You download one resource (rpfx-core) into your resourcesdirectory and the rpfx.cfg next to the server.cfg. Then start it — the resource fetches the rest itself.
rpfx-core to resources/, the rpfx.cfg next to the server.cfg — the quick-start guide walks you through it step by step. No Node.js, no command line. For the first run, start with a server.cfg without any other ensureentries.
The same admin panel runs as a website and as an in-game overlay — including a map editor that lets you place positions right where your character is standing.
Every function hangs on its own feature flag, granted through groups. What someone may not do in the panel, they cannot do in-game or through an AI client either.
Extensive server exports for Lua and TypeScript, plus custom in-game commands — your own scripts hook in cleanly instead of working around the framework.
A roleplay server holds data about players — and AI access to it is not harmless. So here is what actually happens, and what explicitly does not.
The provider's own AI suggestion features are not part of the service; nothing goes to an AI provider from our side. Data only flows there once you connect a client — to the provider you picked for it.
Access is always granted individually, never through group membership. One access per admin at most; access created in the dashboard expires automatically after 90 days.
We store access tokens exclusively as a SHA-256 hash. What is logged is the time, the tool called and the result status — not the content sent or returned.
The AI produces suggestions. A suggestion is only carried out after an explicit confirmation step — no automated decision within the meaning of Art. 22 GDPR takes place.
Access to data relating to individual players is switched off by default and has to be enabled explicitly by the server operator.
Application and database run at OVH in Germany, the backups are stored at Hetzner — in Germany as well.
RPFX is the hobby project of a private individual, not run for profit, and currently completely free. Accordingly there is no availability commitment and no SLA (§ 5 of the Terms). Anyone relying on it in production should know that.
Sign in, download the package, start it, open the link from the console — after that you manage your server in the panel. Whether an AI helps you along is your call.
18+. Sign-in runs through Discord OAuth — data is transmitted to Discord in the process (Privacy).